4/28/2023 0 Comments Turbo overkill switchVideo version of this review (~10 minutes)Ĭonsidering that Turbo Overkill's arsenal contains things like the gigantic chaingun that doubles as a flamethrower, it might come as quite a surprise to hear that it's actually the movement that made me so enamored with it. So if you're curious just how ridiculous Turbo Overkill can get, as well as what's the state of its Early Access version, allow me to share my thoughts after spending quite a few hours diligently repainting its Cyberpunk levels. Your guns can rip and tear enemies into thousands of tiny pieces, you can barrel through the levels at such insane speeds you might have trouble even seeing what you're trying to hit, and the fact that you have a chainsaw leg isn't even the best bit! Two more episodes are set to release before the end of the year, with the third marking the game's full launch.True to its name, Turbo Overkill is a celebration of over-the-top action, completely unphased by such silly little things like common sense or the laws of physics. Early access for the game only gives players access to its first episode. That kind of good problem will probably get worse as time goes on. Everything in Turbo Overkill can be made lethal, presenting the terrifying problem/thrilling prospect of having too many ways to kill enemies. A wall jump effectively lets them jump four times while another upgrade creates small explosions whenever the player lands after falling from a large height. Players can also upgrade their character's various augments, making them even faster or adding new ways to kill enemies. Cybernetically disfigured enemies swarm the player, begging to be blasted away or turned to mincemeat with a single chainsaw-driven slide across the ground. Levels in Turbo Overkill are like levels in any other retro shooter, but faster and larger. The end result of Sam's experimenting and excessive need for speed is a first-person shooter that simply doesn't take its foot off the gas. Yeah, it's just been my dream game really." Some games just feel too slow for me, so I just figured I'll crank the speed up to ridiculous amounts. "I mostly made it because it's the kind of game I want to play. More than anything though, when Sam was making Turbo Overkill he wasn't thinking about other people. "I had a philosophy really early on of 'If it's not badass, it doesn't go in the game.' I love prototyping stuff so there are so many mechanics that have gone through Turbo, but mostly I love experimenting." I used dual pistols, a Doom-esque shotgun, and a minigun to tear down enemies in Turbo Overkill's demo. The "mostly solo" developer for Turbo Overkill, as he describes his position, didn't want a single moment in the game to not feel like it was ripped out of a cross between every '80s action flick and genre-defining retro shooters. The design decision to have everything in Turbo Overkill be over-the-top badass was one of the most important, according to the game's developer, Sam Preble. When I was fighting in the game's wide-open areas, I would dance around enemies with a double jump and two dashes, all while spraying them with bullets from above. Each level also offers a number of movement options that vary combat just a bit more. Using the alt-fire for the dual pistols lets players mark three targets to be blown up, all while the main character twirls another pistol in his off hand. Each of the game's weapons comes with a primary fire mode and a more destructive alt-fire mode, for instance. Its DNA is a mix of staple old-school shooters such as DOOM and Wolfenstein, but with some solid improvements. At the same time, Turbo Overkill doesn't feel like a radically new game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |